This technology is a Go game system that receives placement coordinates on a virtual board from a client, controls one of several robot arms to place a Go stone on a physical board, and manages the retrieval of stones by the robot arms when the game analysis indicates a removal is necessary.
Existing Go game systems were limited by physical space, as they required users to sit face-to-face with a robot, and they struggled to efficiently remove multiple stones when necessary.
This technology proposes a method where, when multiple stones need to be removed, a second robot arm is moved to an intermediate waypoint and held in standby before the first robot arm completes its removal operation. It can be applied to remote match services and educational or recreational game robots, providing an immersive gaming experience that transcends physical boundaries.
This invention was developed with support from the Ministry of Education for the development of fundamental source technology for a symptom-customized IoT multimodal social robot therapy engine platform, which features patient internal/external situational awareness and learning functions for the alleviation of antipsychotic disorders.
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