This technology is a haptic puzzle system consisting of a display, haptic device, input unit, and conversion unit. It presents the tactile sensations of a query object and multiple example objects, allowing users to select the object with the matching texture. It implements tactile feedback by combining stiffness, damping, static friction, and kinetic friction values of real-world materials such as meat, wood, stone, glass, and jelly.
While haptics can enhance immersion and interactivity in virtual environments, related research is still in its early stages and has primarily focused on providing auxiliary sensory channels for the visually impaired. Existing VR rehabilitation games rely on audiovisual cues without haptics or provide only simple force and vibration feedback, lacking the technology to implement force and tactile sensations simultaneously.
This technology defines object hardness via stiffness, viscosity via damping, and surface texture via static and kinetic friction. By combining these four values and providing them to a haptic device, it reproduces distinct tactile sensations for different materials. Users can train their tactile recognition skills by comparing textures in a game format and receiving immediate feedback. This technology can be applied to tactile and cognitive rehabilitation programs for the disabled, elderly, and children, as well as educational serious games, helping them maintain interest while performing repetitive sensory training.
This invention was developed with support from the Ministry of Education for research on haptic simulation for otolaryngology endoscopic surgery training.
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