This technology is a training device that rehabilitates motor nerves based on EEG by inducing a sense of body ownership, linking a model that mimics a specific part of the human body with a stimulation unit that provides physical feedback.
There have been challenges regarding motor impairment in patients with brain injuries, as well as limitations in existing virtual reality-based rehabilitation methods.
This technology provides a training system that uses joints and actuators to move a model mimicking a specific body part in a real-world environment, while simultaneously applying physical stimulation to both the actual body part and the model to induce neuroplasticity. It can be applied to rehabilitation training, gait assistance, and medical/welfare services, improving motor function in patients with movement disorders by providing feedback and promoting neuroplasticity.
This invention was developed with support from the Ministry of Science, ICT and Future Planning for brain mapping-based robot rehabilitation.
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